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Reflecting on Breath of the Wild

I’ve been enjoying The Legend of Zelda: Breath of the Wild recently, and reflected some on what makes it interesting to me from a non-gameplay perspective. This document is a version of those musings organized for publication, though perhaps less well organized than my usual writings- I am by no means a skilled critic, but spending longer in composing this would likely just delay its completion to little benefit.

Note that at the time of this writing I have not yet completed the game, but there are still some minor spoilers for the early portions of the game and general premise.

The player climbing a long ladder in an otherwise featureless shaft
A bit of a callout to Metal Gear Solid 3, here.

I haven’t really played any Zelda games before Breath of the Wild. Once (long ago) I played a little bit of A Link to the Past but didn’t find it interesting (and was bad at it). Similarly, some time later I tried Ocarina of Time and failed to find anything compelling about it. Claiming that those games are simply not fun would be disingenuous, given both of them appear in multiple lists of “greatest video games ever” compiled by various parties. The correct question to answer here is then which of the differences between those earlier games and Breath of the Wild make the latter interesting to me, but the former not.

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